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Bachelor Thesis

The aim of my bachelor thesis was to determine which recording method is most suitable for creating interactive virtual reality training environments. For evaluation purposes, a model of a control cabinet was created using 3D modeling, 3D scanning and photogrammetry and then integrated into a 3D modeled and a 360° environment. The "app for evaluation" was developed to compare the results of the different recording methods. The results show that only the 3D modeling was able to meet all the criteria tested. On this basis the second app was developed, which implements a training on the control cabinet. Both apps were created with Unity and run on the VR headset Oculus Go.

Screenshot of the modeled environment for the control cabinet

Screenshot of the modeled environment for the control cabinet

Video capture - app for evaluation

Video capture - Simulated training on the control cabinet